Builds are compared on three simple rotations: balanced, skill-heavy and basic-heavy. The site recommends builds that hold up on all three. It does not predict the damage of a real fight, so builds are shown by playstyle instead of by exact damage.
Buffs on or off
With Buffs on, skills that need a trigger count as active the whole time, such as Counter Boost after a Perfect Evade. With Buffs off, they count as not active. Your real result will land somewhere between the two.
Hunter stats
Every hunter is treated as fully built, based on a real level 80 Midori with Kojiro as her Buddy. You can enter your own sketch and Buddy numbers under My exact stats. Apex Weapons count from Adventurer Rank 40 using base stats only. Their random awakened effects and event-only bonuses are not included. You can turn them off under Gear limits.
Not included
- Support effects from Ultimates, such as buffs and marks
- Visage substats and the value of Ultimate Charge
- Extra arrows on some ranged moves, so ranged totals run low
- Meal buffs, since every build can eat the same meal
Every hunter except Ryunosuke starts with Bento Lover excluded because it is a hassle to keep active. His own eating skills can trigger it. Bow and bowgun hunters also start with Counter Boost and Flash Draw excluded. Every hunter starts with Charge Up and Fearless excluded, since keeping stamina full or carrying gray health is hard in a real hunt. Combo Enhancement stays only for hunters whose kits land rapid combo hits: Keres, Raya, Haze and Arkaya. Pierce and rupture hits cannot trigger it. Luxheart and Arkaya also start with Counter Boost excluded because their kits have no parry. You can change exclusions on any hunter under Best gear.