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How damage works

Every hit deals physical damage and elemental damage separately, then adds them together. Skills improve one side or both.

Physical

Motion value×Hitzone×Attack×Sharpness×Damage bonuses×Affinity

Elemental

Elemental motion×Elemental hitzone×Element value×Elemental bonuses×Affinity

What this means

  • Damage % skills boost both sides. A flat damage bonus is the most reliable upgrade.
  • Element Up skills only boost the elemental side, but most hunters have a lot of element, so these are usually the biggest upgrades.
  • Affinity is your crit chance. A crit starts at 1.25×, so each 1% affinity is worth about 0.25% damage. Negative affinity causes 0.75× hits.
  • Weapon element should match your hunter's specialization. Off-element weapons lose heavily.

Where your stats come from

Your character screen adds up far more than your weapon. Armor changes less of this than you might expect.

  • Weapon: Physical and element.
  • Level and Keepsake: Physical and element.
  • Sketches: Physical and element.
  • Buddy: element and affinity, with no Physical. A strong Buddy can add nearly as much element as your weapon.
  • Skills: many level 7 skills add +50 element attack.

Element percentages only multiply the element side, so a developed hunter often deals more element damage than physical damage.

Sharpness

Red50%
Orange75%
Yellow100%
Green105%
Blue120%
White132%
Purple139%

Try any of this in the Damage Lab.