Every hit deals physical damage and elemental damage separately, then adds them together. Skills improve one side or both.
Physical
Motion value×Hitzone×Attack×Sharpness×Damage bonuses×Affinity
Elemental
Elemental motion×Elemental hitzone×Element value×Elemental bonuses×Affinity
What this means
- Damage % skills boost both sides. A flat damage bonus is the most reliable upgrade.
- Element Up skills only boost the elemental side, but most hunters have a lot of element, so these are usually the biggest upgrades.
- Affinity is your crit chance. A crit starts at 1.25×, so each 1% affinity is worth about 0.25% damage. Negative affinity causes 0.75× hits.
- Weapon element should match your hunter's specialization. Off-element weapons lose heavily.
Where your stats come from
Your character screen adds up far more than your weapon. Armor changes less of this than you might expect.
- Weapon: Physical and element.
- Level and Keepsake: Physical and element.
- Sketches: Physical and element.
- Buddy: element and affinity, with no Physical. A strong Buddy can add nearly as much element as your weapon.
- Skills: many level 7 skills add +50 element attack.
Element percentages only multiply the element side, so a developed hunter often deals more element damage than physical damage.
Sharpness
Try any of this in the Damage Lab.